Thursday, December 3, 2009

Future Visions - Elemental Hero Absolute Zero

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Future Visions is a regular segment in which I’ll be talking about upcoming releases in the TCG and how they’ll impact upon the competitive metagame.

The first card I’ll be looking at is Elemental Hero Absolute Zero, from the Yu-Gi-Oh! GX Manga Volume 4. Absolute Zero is due to hit our shores on the 5th of January 2010, just in time for Shonen Jump LA.

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Firstly, you might be surprised I’m covering an Elemental Hero right? Outside of Prisma and Stratos there’s very little worth to be had in Elemental Hero decks/cards if you intend to compete at a high level. Absolute Zero changes all that.

"1 "Elemental Hero", "Destiny Hero" or "Evil Hero" monster + 1 WATER monster
This monster cannot be Special Summoned except by Fusion Summon. This card gains 500 ATK for each WATER monster on the field other than "Elemental Hero Absolute Zero". When this card is removed from the field, destroy all monsters your opponent controls."

Absolute Zero is nothing short of amazing, and here’s why: it’s extremely difficult for your opponent to get rid of without losing significant advantage. The only scenarios in which your opponent can easily dispose of Absolute Zero is in rare cases where they happen to have something like Smashing Ground, while they have no monsters on the field. The recently popular Lightning Vortex is of no use here, as even if you have no monsters on the field - and given Absolute Zero’s substantial 2500 body it’s unlikely you won’t defend yourself – you’re still giving up two cards just to get rid of one, playing exactly into your opponent’s hands.

Another reason why Absolute Zero is so good is because it’s ridiculously easy to summon. The staple combo of the Tele-DAD deck involved Destiny Hero – Malicious + Emergency Teleport, allowing you to synchro into huge monsters for practically free (thanks to Destiny Draw) all the while setting you up for the game ending Dark Armed Dragon. Absolute Zero operates under a similar premise, and can use much of the very same engine. The popular choice in Japan (and France, as it was released prematurely over there) is Deep Sea Diva.

Simply use Destiny Draw (or Dark Grepher) to place Malicious into the graveyard, normal summon Diva, synchro for a level 8, and your graveyard is immediately set up to summon Absolute Zero through Miracle Fusion. This is not to be underestimated, as Malicious can be quickly and easily accessed through Mystic Tomato, Sangan and of course Stratos, while Diva can also be fetched quickly thanks to the incredible draw power and searching engine the deck possesses.

This can allow for ridiculous one turn kill potential – consider, if you summon Diva, synchro with Malicious for Colossal Fighter, then summon Absolute Zero, without any prior setup you’ve just dropped 5400 damage on the field. Think about that for a minute. If you’ve a Mind Control/Brain Control/monster summoned the previous turn on the board to synch with the other Diva to boot. you’ve got a very viable OTK, that, thanks to a large amount of draw power, searching and minimal cards involved is frighteningly consistent.

Another popular choice is Treeborn Frog, which is slightly more useful with Future Fusion, allowing you to possibly incorporate Caius the Shadow Monarch into more control based builds. What’s great about this is, even if your opponent destroys your Future Fusion you’ve immediately set up your graveyard for both a future synchro (Malicious) or a tribute summon (Frog), in addition to fuelling your grave for a possible in hand Miracle Fusion, allowing for some VERY crafty plays.

Absolute Zero has the potential to be game changing, and make no mistake it WILL be run in large numbers. Start thinking now about how you’ll deal with it, or you could be in for a very nasty surprise come January. As it gets closer to release I’ll be discussing potential decks featuring this amazing card. Be sure to pick up at least one of these bad boys.

Till next time, good luck and have fun!

- Alex

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